![]() ![]() * Can be integrated with (american fuzzy lop): * Set up fuzzing targets for everything for * Our console code needs to take that into account They're usually rendered twice as wide as Latin glyphs * CJK glyphs tend to be more complex and therefore wider. * We need to match the height with DejaVu Sans Mono Bold * We could maybe integrate CJK glyphs from the or other suitable libre fonts * Not strictly necessary, but nice to have for printing, say, Witcher area names in Asian languages * The "system font" we use for our debug console, DejaVu Sans Mono Bold, does not feature any CJK (Chinese, Japanese, Korean) glyphs ** Special characters in attribute values not properly escaped ** Attribute values not enclosed in quotes most of the time Need custom XML parser stock XML parsing libraries will just throw errors. ** Alternative should still produce static HTML somehow ![]() *** Something inspired by the art of the orginal games would fit ** For legal reasons, we shouldn't directly use art or designs from the original games ** Linking/Grouping engine functions between games *** Differences and commonalities between games ** A big overview of modding Aurora games in general * Maybe even some kind of Modder's Handbook ** How to install the games on various platforms ** Expand Mac OS X compiling instructions ** Expand GNU/Linux compiling instructions to cover more distributions ** Explain how to get the xoreos sources on various platforms * Extend the developer information on the wiki ('''See also:''' the Kanban-like "Projects" boards on GitHub: ) If you plan to do any of these tasks, please also ] beforehand, so we can better coordinate multiple people interested in doing the same task, and discuss how to best solve the problem. Anybody is welcome to tackle any of these tasks, but please also read our ], including our ], ] and. This is a long rambly list of things left to do in xoreos and xoreos-tools. ![]()
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